Cars that go boom
Vehicles will take damage and explode causing damage to nearby units. You can try shooting one of the cars that are parked next to each other and they will explode in cascade. Health bars are displayed to show damage.
The new turquoise colored enemy patrol units implement some simple wall following in addition to attacking the player when spotted. There is an audio queue and exclamation point metal gear solid style.
More particle effects when rounds hit walls as well as tweene of positions whens units take damage to make the round hits more juicy.
Screen shake is implemented when the player takes damage and when a vehicle explodes.
Friendly fire is still disabled… too much enemy collateral damage, need to beef up the AI to account for clear line of sight as well as preventing enemies from crowding/colocation.